var GoodsData = require("GoodsData");
var PriceData = require("PriceData");
var GoodMapDecoder = cc.Class({
    extends: cc.Component,

    properties: {
        jsonName: "goods",
        goodsList: {
            default: [],
            type: [GoodsData],
        },
    },
    loadbundle(bundleName, cb) {
        if (this.bundle) {
            cb(bundle)
            return;
        }
        cc.assetManager.loadBundle(bundleName, (err, bundle) => {
            if (err) {
                console.log(err);

            } else {
                this.bundle = bundle;
                cb(bundle);
                return;
            }
        })
    },
    //解析数据
    DecodeJson: function (event) {
        //cc.log("===解析物品数据===");
        var self = this;
        self.reCb = event;
        this.loadbundle("gameMoreMoney", (bundle) => {
            bundle.load("gameRes/json/" + self.jsonName, (error, obj) => {
                if (error) {
                    //cc.log("+++解析出错，查下json+++" + error);
                    self.reCb(false);
                    return;
                }

                var jsonRoot = obj.json.goods;
                //cc.log("===数据长度===" + jsonRoot.length);
                for (var i = 0; i < jsonRoot.length; i++) {
                    var goodsData = new GoodsData();
                    goodsData.sex = jsonRoot[i].sex;
                    goodsData.Id = jsonRoot[i].itemId;
                    goodsData.icon = jsonRoot[i].icon;
                    goodsData.name = jsonRoot[i].name;
                    for (var j = 0; j < jsonRoot[i].priceList.length; j++) {
                        var price = new PriceData();
                        var data = jsonRoot[i].priceList[j];
                        price.lowprice = data[0];
                        price.highprice = data[1];
                        price.probability = data[2];
                        goodsData.priceList[j] = price;
                    }
                    self.goodsList[i] = goodsData;
                }
                self.reCb(true);
            })
        })

    },

    //通过名字拿到当前的数据 不建议用，你要用我也没办法
    getDataByName: function (name) {
        var data = null;
        for (var i = this.goodsList.length - 1; i >= 0; i--) {
            if (name == this.goodsList[i].name) {
                data = this.goodsList[i];
                break;
            }
        }
        return data;
    },

    //通过itemid获取数据
    getDataByItemId: function (itemId) {
        var data = null;
        for (var i = this.goodsList.length - 1; i >= 0; i--) {
            if (itemId == this.goodsList[i].Id) {
                data = this.goodsList[i];
                break;
            }
        }
        return data;
    },

    getJsonLength: function () {
        return this.goodsList.length
    },

    getDataList: function () {
        return this.goodsList;
    },

    getDataListBySex: function (Sex) {
        var dataList = [];
        //var index = 0;
        for (var i = 0; i < this.goodsList.length; i++) {
            if (this.goodsList[i].sex == Sex || this.goodsList[i].sex == 0) {
                //dataList[index] = this.goodsList[i];
                //index += 1;
                dataList.push(this.goodsList[i])
            }
        }
        //cc.log("对应性别的玩家展示物品种类 ====== " + dataList.length);
        return dataList;
    },
});
module.exports = GoodMapDecoder;
